ROOT Version: 6.22.0
Platform: windows
Compiler: Cling
Hello,
I am trying to combine tutorials example graphics/anim.C and hist/h2proj.C. I find something strange: the animate can update the plot automatically on Win10 but can’t on WSL. I need to click the image to update the plot.
Another strange thing is when I run graphics/anim.C on Win10 using root. The animation works well but when I put the mouse pointer on the plot, it will freeze! The animation will recover if I move the mouse pointer away. I don’t know if the animation stops or actually the program stops.
The code is simple:
#include "TStyle.h"
#include "TCanvas.h"
#include "TH2.h"
#include "TTimer.h"
#include "TMath.h"
using namespace std;
//using namespace TMath;
TH2F *h2;
TH1D * projh2X;
TH1D * projh2Y;
TPad *right_pad, *top_pad;
Double_t pi;
Float_t tt = 0;
void frog(){
gStyle->SetCanvasPreferGL(true);
TCanvas *c1 = new TCanvas("c1", "c1",900,900);
gStyle->SetOptStat(0);
TPad *center_pad = new TPad("center_pad", "center_pad",0.0,0.0,0.6,0.6);
center_pad->Draw();
right_pad = new TPad("right_pad", "right_pad",0.55,0.0,1.0,0.6);
right_pad->Draw();
top_pad = new TPad("top_pad", "top_pad",0.0,0.55,0.6,1.0);
top_pad->Draw();
h2 = new TH2F("h2","",40,-4,4,40,-20,20);
Float_t px, py;
for (Int_t i = 0; i < 25000; i++) {
gRandom->Rannor(px,py);
h2->Fill(px,5*py);
}
projh2X = h2->ProjectionX();
projh2Y = h2->ProjectionY();
center_pad->cd();
gStyle->SetPalette(1);
h2->Draw("COL");
top_pad->cd();
projh2X->SetFillColor(kBlue+1);
projh2X->Draw("bar");
right_pad->cd();
projh2Y->SetFillColor(kBlue-2);
projh2Y->Draw("hbar");
c1->cd();
TLatex *t = new TLatex();
t->SetTextFont(42);
t->SetTextSize(0.02);
t->DrawLatex(0.6,0.88,"This example demonstrates how to display");
t->DrawLatex(0.6,0.85,"a histogram and its two projections.");
/////////////////////////////////
TTimer *timer = new TTimer(200);
timer->SetCommand("Animate()");
timer->TurnOn();
}
void ZoomExec()
{
int xfirst = h2->GetXaxis()->GetFirst();
int xlast = h2->GetXaxis()->GetLast();
double xmin = h2->GetXaxis()->GetBinLowEdge(xfirst);
double xmax = h2->GetXaxis()->GetBinUpEdge(xlast);
projh2X->GetXaxis()->SetRangeUser(xmin, xmax);
top_pad->Modified();
int yfirst = h2->GetYaxis()->GetFirst();
int ylast = h2->GetYaxis()->GetLast();
double ymin = h2->GetYaxis()->GetBinLowEdge(yfirst);
double ymax = h2->GetYaxis()->GetBinUpEdge(ylast);
projh2Y->GetXaxis()->SetRangeUser(ymin, ymax);
right_pad->Modified();
}
void Animate()
{
//just in case the canvas has been deleted
if (!gROOT->GetListOfCanvases()->FindObject("c1")) return;
/////////////////////
// stage.move_onestep();
// spec.readSpec();
////////////////////////
tt +=10;
Float_t px, py;
for (Int_t i = 0; i < 25000; i++) {
gRandom->Rannor(px,py);
h2->Fill(px,5*py*tt);
}
projh2X = h2->ProjectionX();
projh2Y = h2->ProjectionY();
gPad->cd(0);
gPad->Modified();
gPad->Update();
gPad->cd(1);
gPad->Modified();
gPad->Update();
gPad->cd(2);
gPad->Modified();
gPad->Update();
}
I find the animate consumes a lot of CPU and memory when the picture is big. I don’t know if there is a better solution to do the same thing.
Thank you very much for any suggestion!