Thank you for the example! In interactive mode it works fine.
I should have mentioned that I need this in c++ compiled mode.
My compilation command is
g++ lego.cpp -o Lego -pthread -std=c++11 -m64 -msse4.2 -I/localhome/myUser/Software/ROOT/root/include -L/localhome/myUser/Software/ROOT/root/lib -lCore -lImt -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lTreePlayer -lRint -lPostscript -lMatrix -lPhysics -lMathCore -lThread -lMultiProc -pthread -lm -ldl -rdynamic -L/localhome/myUser/Software/ROOT/root/lib -lGui -lCore -lImt -lRIO -lNet -lHist -lGraf -lGraf3d -lGpad -lTree -lTreePlayer -lRint -lPostscript -lMatrix -lPhysics -lMathCore -lThread -lMultiProc -pthread -lm -ldl -rdynamic -I/localhome/myUser/Software/ROOT/root/include -lRGL
My (minimal) NOT working example is
#include <stdlib.h>
#include <TROOT.h>
#include <TCanvas.h>
#include <TRandom3.h>
#include <TH2Poly.h>
#include <TStyle.h>
int main() {
gStyle->SetCanvasPreferGL(true);
TCanvas *canv = new TCanvas();
TH2Poly *hc = new TH2Poly();
hc->Honeycomb(0,0,.1,25,25);
TRandom3 ran;
for (int i = 0; i<300; i++) hc->Fill(ran.Gaus(2.,1), ran.Gaus(2.,1));
hc->Draw("GLLEGO ");
canv->Print("LEGO.png");
}
The .png file is completely blank.
Thanks in advance for further support!