I have graph like in following example:
[code]{
double x[7], y[7], exl[7], exh[7], eyl[7], eyh[7];
x[0]=350, y[0]=0.263086, exl[0]=50, exh[0]=50, eyl[0]=0.0105402, eyh[0]=0.0105402;
x[1]=450, y[1]=0.21118, exl[1]=50, exh[1]=50, eyl[1]=0.00568886, eyh[1]=0.00568886;
x[2]=550, y[2]=0.220457, exl[2]=50, exh[2]=50, eyl[2]=0.0060389, eyh[2]=0.0060389;
x[3]=650, y[3]=0.183389, exl[3]=50, exh[3]=50, eyl[3]=0.00421221, eyh[3]=0.00421221;
x[4]=750, y[4]=0.115308, exl[4]=50, exh[4]=50, eyl[4]=0.00279845, eyh[4]=0.00279845;
x[5]=850, y[5]=0.0665721, exl[5]=50, exh[5]=50, eyl[5]=0.00184334, eyh[5]=0.00184334;
x[6]=950, y[6]=0.00812085, exl[6]=50, exh[6]=50, eyl[6]=0.000968385, eyh[6]=0.000968385;
TGraphAsymmErrors * e = new TGraphAsymmErrors(7, x, y, exl, exh, eyl, eyh);
e->SetLineColor(2);
e->SetFillColor(2);
e->Clone()->Draw("ap4");
e->SetFillColor(3);
e->Clone()->Draw("p3,same");
e->SetFillColor(4);
e->Clone()->Draw("p5,same");
}[/code]
If you run it, you will see that for option 4 the last bin is overdrawn. I know that it comes from Bezier curve calculations, but is there any trick how to avoid such artefacts?