You need to define properly the vector but the idea is the following:
void plot3dwithvector() {
auto g = new TGraph2D();
double x[10] = { 0.333168894052505 , 1.46091299058071E-08 , 2.24945768678708E-08 , 0.152351081371307 , 5.51142020910334E-09 , 5.69387808013744E-08 , 2.64541766270554E-09 , 5.13162241588816E-08 , 1.78169090592206E-09 , 0.007284481078386 };
double y[10] = { 1500.05798339844 , 1500.05798339844 , 1500.05798339844 , 1500.05798339844 , 1500.05798339844 , 1500.05798339844 , 1500.05798339844 , 1500.05798339844 , 1500.05798339844 , 1500.05798339844 };
double z[10] = { 0.918900966644287, -0.932851850986481, -0.380060702562332, -1.52324450016022, 0.094302758574486, -1.5516140460968, 0.801989138126373, 1.78688251972199, -2.29705429077148, 2.20811176300049};
for (int i = 0; i<10; i++) g->SetPoint(i , x[i], y[i], z[i]);
g->Draw("P0");
double ux[10] = {11.7526865005493 , 14.0614671707153 , 14.0148906707764 , 15.8330516815186 , 14.732702255249 , 13.1480436325073 , 13.8227872848511 , 15.4252738952637 , 13.5150909423828 , 15.0704441070557 };
double uy[10] = {0.999999768794254 , 0.999995963966835 , 0.999999542140503 , 0.999996438482454 , 0.999999880467112 , 0.999998747243802 , 0.999999695773325 , 0.999997365844202 , 0.999994719735028 , 0.999995373222123 };
double uz[10] = {-0.000498842739034 , -0.002375233219936 , 0.000518542365171 , -0.002600628184155 , -0.000466246623546 , -0.000749222934246 , -0.000105562685349 , 0.002096008975059 , -0.003230506321415 , 0.002058336278424 };
for (int j = 0; j<10; j++) {
auto *l3 = new TPolyLine3D(2);
l3->SetPoint(0 , x[j], y[j], z[j]);
l3->SetPoint(1 , ux[j], uy[j], uz[j]);
l3->Draw();
}
}