Let’s assume I want to find an intersection of a lines/planes in a 3D geometry e.g.:
plane with a line
plane and plane
These are quite trivial to be implemented by user, but I was wondering is there any ROOT dedicated methods for that?
I could find Intersection() methods here which is exactly what I am looking for, although this looks like only for OpenGL under the hood usage. And return types TGLVertex3 instead of TVector3 or XYZVector look weird.
Is there anything else?
I found similar forum post from 2011 which asks the same for more complex Geometries here with a promising answer “You bet there are”
and a broken link .