This can be done by adding a TExec
object in a TCanvas
. The following macro gives an example. It generates 50 small triangles randomly in the canvas. Each triangle get a unique identifier and a random color. Once this macro have been executed, clicking on any triangle shows a message giving the triangle identifier and its color.
void triangles(Int_t ntriangles=50) {
auto c1 = new TCanvas("c1","triangles",10,10,700,700);
TRandom r;
auto dx = 0.2;
auto dy = 0.2;
auto ncolors = gStyle->GetNumberOfColors();
Double_t x[4],y[4];
for (Int_t i=0;i<ntriangles;i++) {
x[0] = r.Uniform(.05,.95); y[0] = r.Uniform(.05,.95);
x[1] = x[0] + dx*r.Rndm(); y[1] = y[0] + dy*r.Rndm();
x[2] = x[1] - dx*r.Rndm(); y[2] = y[1] - dy*r.Rndm();
x[3] = x[0]; y[3] = y[0];
auto pl = new TPolyLine(4,x,y);
pl->SetUniqueID(i);
pl->SetFillColor(ncolors*r.Rndm());
pl->Draw("f");
}
c1->AddExec("ex","TriangleClicked()");
}
void TriangleClicked() {
//this action function is called whenever you move the mouse
//it just prints the id of the picked triangle
//you can add graphics actions instead
auto event = gPad->GetEvent();
if (event != 11) return; //may be comment this line
auto select = gPad->GetSelected();
if (!select) return;
if (select->InheritsFrom("TPolyLine")) {
auto pl = (TPolyLine*)select;
printf("You have clicked triangle %d, color=%d\n",
pl->GetUniqueID(),pl->GetFillColor());
}
}