is there a way to increase the number of colors a smooth the borders between the gradient colors in a 3D-plot of a 2D-function?
To draw a function defined as “Func1” I use
but the UV-gradient colors have some ugly steps I would like to smooth somehow or increase the number of colors.
Hi,
that won’t work. when the palette number is increased above 50 in gStyle->SetPalette() the standard deep sea (or so) palette is used but I would like to increase the number of colors for the UV-palette.