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I just made spheres through TGomaterial, TGeoVolum… etc.
But really what I want is let them animate follow straight line, like uniform motion of straight line.
The problem is that all of root’s tutorials which I saw provide rotational motion…(root/tutorials/graphics/anim.C or root/tutorials/geom/shapesAnim.C)
Furthermore, they make objects rotate by changing view.
Here is problem : How can I make my objects animate like uniform motion of straight line?
It is very thankful for solutions or just link references related to this topic.
couet
2
I modified and simplified shapesAnim.C
to generate a sphere moving along a straight line.
TNode *node2;
void shapesAnim2() {
TCanvas *c1 = new TCanvas("c1","Geometry Shapes",10,10,500,500);
// Define some volumes
TBRIK *brik = new TBRIK("BRIK","BRIK","void",200,150,150);
TSPHE *sphe1 = new TSPHE("SPHE1","SPHE1","void",0,140, 0,180, 0,360);
brik->SetLineColor(1);
sphe1->SetLineColor(kBlack);
// Build the geometry hierarchy
TNode *node1 = new TNode("NODE1","NODE1","BRIK");
node1->cd();
node2 = new TNode("NODE14","NODE14","SPHE1",10, 250,300);
// Draw this geometry in the current canvas
node1->cd();
node1->Draw();
c1->Update();
//start a Timer
TTimer *timer = new TTimer(20);
timer->SetCommand("Animate()");
timer->TurnOn();
}
void Animate()
{
node2->SetPosition(node2->GetX()+1,
node2->GetY()+1,
node2->GetZ()+1);
gPad->Modified();
gPad->Update();
}
really, really thanks… you are my savior… thanks…
1 Like
system
Closed
4
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