How can I get Y value in X point in TF1? I didn’t find this in ROOT tutorial and TF1 Class Reference.
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ROOT Version: Not Provided
Platform: Not Provided
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How can I get Y value in X point in TF1? I didn’t find this in ROOT tutorial and TF1 Class Reference.
Please read tips for efficient and successful posting and posting code
ROOT Version: Not Provided
Platform: Not Provided
Compiler: Not Provided
Something like that (if f
is a TF1 *
):
double x = 3.14;
double y;
y = f->Eval(x); // y = f(3.14)
Thanks!
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