It seems TGeoManager::SetMaxVisNodes() does not work: If I change the default 10000 maximum nodes to either larger or smaller number, the 10000 is still the maximum. Could someone check it please?
Hi, SetMaxVisNodes will just compute a visibility depth for the manager so that the scene can draw as many nodes as requested. It is supposed to reduce the depth or increase it accordingly, but the implementation is indeed flawed. I’ll fix it, meanwhile, I suggest using directly SetVisLevel().