Consider this example:
TCanvas * c = new TCanvas;
TH1 * h = new TH1F("h", "h", 5, 0.0, 5.0);
h -> Draw();
TPaveText * pt = new TPaveText(0.1, 0.1, 2.8, 0.3);
pt -> AddText("text");
pt -> SetLineWidth(0.0);
pt -> Draw();
The output is:
How can I remove all sorts of shadows and fills from the TPaveText displaying only the text?
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