Question in integration via MC of cross section

Hello everyone!
I’m to try integrate the expression of the photon’s cross section in the Compton scattering with ROOT via Monte Carlo. I’m using the rejection’s method but until now I didn’t have sucess. I have doubt about the units…
If somebody can help me with some observation, I thank so much!!

This is code that I’m working…

void Comptomc()
{

 Int_t N=0,i=0;
 const Int_t T=100000000;
 Float_t pi=TMath::Pi(),cs[T],thetav[T],cst[T],theta;
 Float_t ne,k,efic,sig,A,s=0,fmax=5.6e-17,a=0,b=pi,Iphi=2*pi,Itheta,It;
 Float_t alpha=1./137,m=0.511e6,kk,phi,u;

 printf("\n\n########################################\n");
 printf(    "###       Compton Scattering         ###\n");
 printf(    "########################################\n\n");
 printf("What is the number of events with sucess?");
 scanf("%f",&ne);
 printf("\nWhat is the energy of photon?");
 scanf("%f",&k);

   r1=new TRandom(NULL);
   r2=new TRandom(NULL+1); //O argumento "NULL+1" permite gerar séries diferentes para cada variável;
   r3=new TRandom(NULL+2);
   
 func=new TF1("csf","(((1./137)**2)/(2*0.511e6)**2)*((1./(1+((5.e3)/(0.511e6))*(1-cos(x))))**3+(1./(1+((5.e3)/(0.511e6))*(1-cos(x))))-(1./(1+((5.e3)/(0.511e6))*(1-cos(x))))**2*sin(x)**2)*sin(x)",0,pi);
 
 A=fmax*(b-a);
   do
    {
     i=i+1;
     N=N+1;
     cst[i]=fmax*(r2->Rndm());
     theta=b*(r3->Rndm()); thetav[i]=theta; u=1-cos(theta);
     kk=1./(1+(k/m)*u);
     //cross section function;
     cs[i]=((alpha**2)/(2*m**2))*(kk**3+kk-(kk**2)*sin(theta)**2)*sin(theta);

     if (cst[i]<cs[i]) s=s+1;

    }
   while(s<ne);
   
   efic=s/N;
   Itheta=A*efic; //Integração em theta;
   It=Itheta*Iphi; //Iphi é a integral em phi;
   sig=(A/(TMath::Sqrt(N)))*(TMath::Sqrt(efic*(1-efic)));

   printf("\nCross Section= %e +/- %e b\n\n",It,sig);

    TGraph *dispersao=new TGraph(i,thetav,cst);
    dispersao->SetTitle("Angular Distribution 5 keV");
    c2=new TCanvas("c2","c2",700,10,400,400);
    dispersao->Draw("AP");
    func->Draw("same");

    return ();
}