Well, they may accept one of these, though I personally find them rather boring …
TString channelLabel[nchannels] =
{
// Use "#color[0]" or "#color[19]" according to the value
// returned by gPad->GetFillColor() or gStyle->GetCanvasColor()
// so that the leading "|" character is NOT visible at all.
// You may also use "{#int}" instead of "{|}".
"#color[0]{|}pow",
"#color[0]{|}flower",
"#color[0]{|}pet",
"#color[0]{|}car",
"#color[0]{|}bottle"
};
TString channelLabel[nchannels] =
{
// Use "#color[0]" or "#color[19]" according to the value
// returned by gPad->GetFillColor() or gStyle->GetCanvasColor()
// so that the leading "#bar{|}" character is NOT visible at all.
// You may also use "{#int}" instead of "{|}".
"#color[0]{#bar{|}}pow",
"#color[0]{#bar{|}}flower",
"#color[0]{#bar{|}}pet",
"#color[0]{#bar{|}}car",
"#color[0]{#bar{|}}bottle"
};
TString channelLabel[nchannels] =
{
"#lower[0.1]{pow}",
"#lower[-0.01]{flower}",
"#lower[0.0]{pet}",
"#lower[0.15]{car}",
"#lower[-0.01]{bottle}"
};