Hello, I get a glitch when I try to open a GDML file with OpenGL.
X3D is fine, but less interesting (No GUI as good as OpenGL)
TGeoManager::Import("my.gdml");
gGeoManager->Draw("ogl");
Info in <TGeoManager::Import>: Reading geometry from file: /media/psf/Home/Work/Analysis/escalade-workspace/share/gdml-compass2015/TargetAbsorber.gdml
Info in <TGeoManager::TGeoManager>: Geometry GDMLImport, Geometry imported from GDML created
Info in <TGeoManager::SetTopVolume>: Top volume is tgeant_world. Master volume is tgeant_world
Info in <TGeoNavigator::BuildCache>: --- Maximum geometry depth set to 100
Info in <TGeoManager::CheckGeometry>: Fixing runtime shapes...
Info in <TGeoManager::CheckGeometry>: ...Nothing to fix
Info in <TGeoManager::CloseGeometry>: Counting nodes...
Info in <TGeoManager::Voxelize>: Voxelizing...
Info in <TGeoManager::CloseGeometry>: Building cache...
Info in <TGeoManager::CountLevels>: max level = 4, max placements = 25
Info in <TGeoManager::CloseGeometry>: 86 nodes/ 51 volume UID's in Geometry imported from GDML
Info in <TGeoManager::CloseGeometry>: ----------------modeler ready----------------
Info in <TCanvas::MakeDefCanvas>: created default TCanvas with name c1
Am I doing something wrong ?
Thank you !
_ROOT Version:v6.16.00/v6.14.00
_Platform: CentOS7
_Compiler: gcc 4.8.5