Missing X3d on Mac 10.9.2

Hello,

With the latest version of ROOT (5.34.18), Mac OS X (10.9.2), and Xcode (5.1.1) the libX3d library is no longer built when compiling ROOT.

How do I get X3d back? I cannot find any “enable”-option in the configuration script…

Thanks a lot,
Andreas

[quote=“acz”]Hello,

With the latest version of ROOT (5.34.18), Mac OS X (10.9.2), and Xcode (5.1.1) the libX3d library is no longer built when compiling ROOT.

How do I get X3d back? I cannot find any “enable”-option in the configuration script…

Thanks a lot,
Andreas[/quote]

You have to build X11 version of ROOT (on Mac it’s Cocoa-based nowadays).
To do this you configure ROOT with --disable-cocoa.
BTW we have an OpenGL renderer (for more than 8 years already) which is superior to x3d.

Thanks!
This part of the code is was written around 2000 :wink: