With the latest version of ROOT (5.34.18), Mac OS X (10.9.2), and Xcode (5.1.1) the libX3d library is no longer built when compiling ROOT.
How do I get X3d back? I cannot find any “enable”-option in the configuration script…
Thanks a lot,
Andreas[/quote]
You have to build X11 version of ROOT (on Mac it’s Cocoa-based nowadays).
To do this you configure ROOT with --disable-cocoa.
BTW we have an OpenGL renderer (for more than 8 years already) which is superior to x3d.