Is the existence of a plane required for the AddPixelOnPlane() functions?


As the title suggests, I am curious about whether or not a pixel can only exist on top or bottom of a plane. For example, if I define a top plane (locate at d) and a bottom plane (locate at 0), what would happen if I give the location of the pixel to be somewhere in between (e.g. d/2) instead of either 0 or d?

Good question… The pixel will be assigned to the plane that’s closer to the coordinate you gave. If you put it exactly in the middle, I think it will be assigned to the bottom plane.

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