I always look forward to finding a script solution for Unreal Engine development. I think the best approach is to interpret CPP directly, which is why I found cling. However, there is a problem I am not sure about.
It’s well known that Unreal Engine Editor is mainly used on Windows computers and compiled by MSVC. Should I compile Unreal Engine using Clang if I want to export methods of Unreal Engine to a Cling interpreter? (Most Unreal Engine users use the released binary version, which is compiled by MSVC)
Thanks for reaching out. It has been forever on my todo list to look into what’s needed to incorporate Cling in the Unreal Engine. I once looked into how to do it but I lacked knowledge about the engine itself.
Cling uses Clang and Clang is binary compatible with MSVC so there should be no problem in working with binary releases. Please reach out to me in private to see if we can move forward in some way…