Is there a way to force TH1::GetRandom() to use TRandom3 instead of TRandom?
easy, just do
gRandom = new TRandom3;
All classes in ROOT reference gRandom. By default gRandom is set to be a TRandom.
Rene
Is there a way to force TH1::GetRandom() to use TRandom3 instead of TRandom?
easy, just do
gRandom = new TRandom3;
All classes in ROOT reference gRandom. By default gRandom is set to be a TRandom.
Rene