Hi,
I have a problem that still haven’t tracked completely down but at this point it seems as if, when I fill the tree it will crash when I have one of the pointer data members set to zero. It is weird because that didn’t happen before with the same code (or at least I think so)
My class is just some pointers with setters and getters, but the pointers are some times set to zero.
I know it is not a well defined question so far, so the question could be rephrased as:
are there instances in which having null pointers in the event could make the program crash while filling the tree (TTree::Fill)?
I don’t intend to take much of other people’s time but I’d like to know.