What does this error message mean?
Error in <TGLBoundingBox::SetAligned>: low/high vertex range error
Would this happen if I added some elements to the scene with invalid parameters for display?
I get it periodically but I’m not sure of the cause and seems to depend on the type of events I’m loading.
This comes from here:
Can you please run in debugger and set a breakpoint? Then we’ll see where we really need to look
Okay, I should set a breakpoint on this method then?
void TGLBoundingBox::SetAligned(const TGLVertex3 & lowVertex, const TGLVertex3 & highVertex)
No, just set it on the Error call itself, line 204 in the master (probably this file hasn’t been changed in years).
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