I’m working on some event display features. As you know for each object I can create “editor” that base on TGedFrame.
My question is how (if this possible) to build GUI after construction of such object.
I mean - when I “paint my buttons” in constructor all works fine, but when I try to add button later e.g. when SetModel is called - the GUI becomes “random mess”.
You can of course ask why I need to rebuild gui - the answer is that I would to use information from “model” to add/remove buttons. The only workaroud now it’s using singletons that are called in constructor of my editor - but I would avoid this solution.
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