Excatly I just noticed it too.
you should do:
TH1D *hpx = h2->ProjectionX("px", 1, 40);
...
TH1D *hpy = h2->ProjectionY("py", 1, 40);
...
Excatly I just noticed it too.
you should do:
TH1D *hpx = h2->ProjectionX("px", 1, 40);
...
TH1D *hpy = h2->ProjectionY("py", 1, 40);
...