I’d need to check wether Eve is available or not when configuring the build of my Root application. However I cannot identify which CMake variable should I test; I’d say that I should check the value of ROOT_Graf3d_LIBRARY but I’m not sure, so I’d appreciate any help with this. Thanks.
Eve
depends only on opengl
being enabled in ROOT, so you can use ${ROOT_opengl_FOUND}
if I’m not mistaken. Alternatively, you can use if (TARGET ROOT::Eve)
if you are using CMake.
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