Border when using cont4z

Well, just try the macro from the last post in [url]Vertical shaded area :mrgreen:
You can try to play with it … this way … { TF2 *f = new TF2("f", "x*x+y*y", -3, 3, -5, 5); f->SetNpx(100); f->SetNpy(100); f->SetLineWidth(1.0); // ... … and … that way … { TF2 *f = new TF2("f", "x*x+y*y", -3, 3, -5, 5); f->SetNpx(10); f->SetNpy(10); f->SetLineWidth(1.0); // ... :wink: