I’m using the binaries for 4.01.04 compiled with VC++ 7.1 Win32GDK on Windows XP.
I have 2 user-defined libraries that define the structure of one of our ROOT files, I’ll call them library A and library B. Library B depends on Library A (it is not a circular dependency).
I compile the libraries and start up CINT, in the past I’ve loaded library A and then library B via calls like: gSystem->Load(“A.dll”). Library A loads just fine, if I then go to load library B, 1 is returned …which I suppose could mean the library was already loaded… though it clearly is not.
If instead, I load library B first everything is just fine.
I saw this same behavior in 4.00.08 compiled with VC++ 7.0 Win32GDK.
Clearly, I have a workaround, but the situation troubles me. Any thoughts?