#ifndef _myclass_h #define _myclass_h #include "TObject.h" class myclass : public TObject { public: /* vector v1;*/ /* vector v2;*/ /* vector v3;*/ /* vector v4;*/ /* vector v5;*/ /* vector v6;*/ Int_t track_length; Float_t *v1; //[track_length] Float_t *v2; //[track_length] Float_t *v3; //[track_length] Float_t *v4; //[track_length] Float_t *v5; //[track_length] Float_t *v6; //[track_length] myclass(): track_length(0) {}; myclass(Float_t *x, Float_t *y, Float_t *z, Float_t *ax, Float_t *ay, Float_t *az, Int_t tl) { v1 = x; v2 = y; v3 = z; v4 = ax; v5 = ay; v6 = az; track_length = tl; } void Set(Float_t *x, Float_t *y, Float_t *z, Float_t *ax, Float_t *ay, Float_t *az, Int_t tl) { v1 = x; v2 = y; v3 = z; v4 = ax; v5 = ay; v6 = az; track_length = tl; } ClassDef(myclass,1) }; #if !defined(__CLING__) ClassImp(myclass); #endif #endif