#include #include "TObject.h" class SClass : public TObject { private: Float_t fX; //x position in centimeters Float_t fY; //y position in centimeters Int_t fTempValue; //! temporary state value public: SClass() { fX = fY = -1; } void Print() const; void SetX(float x) { fX = x; } void SetY(float y) { fY = y; } ClassDef(SClass, 1) };