void ZOffset3D( TH3* h, float z) { // This boosts the height for each bin of a histogram by a given constant value of z int nbinx = h->GetNbinsX(); int nbiny = h->GetNbinsY(); int nbinz = h->GetNbinsZ(); for (int i=1; i<=nbinx; i++) { for (int j=1; j<=nbiny; j++) { for (int k=1; k<=nbinz; k++) { int h0=(h->GetBinContent(i,j,k)); if (h0>0){ // cout<GetBinContent(i,j,k)<<" "; h->SetBinContent(i,j,k,z+(h->GetBinContent(i,j,k)) ); // cout<GetBinContent(i,j,k)<SetMinimum(0); }