// Simple test { TCanvas *canvas = new TCanvas("canvas", "my canvas", 600, 600); TF1 *fun = new TF1("fun", "x*x", -1, 1); fun->Draw(); TLine *line1 = new TLine(-0.5, 0, -0.5, 1); TLine *line2 = new TLine(0, 0, 0, 1); TLine *line3 = new TLine(0.5, 0, 0.5, 1); // line1->Draw(); // line2->Draw(); // line3->Draw(); for (auto *l : vector {line1, line2, line3}) { l->Draw(); } }