#include "TROOT.h" #include "TObject.h" #include "TSystem.h" #include class MyClass : public TObject { public: Int_t fPid; // Process ID ULong_t fObjPtr; // Object pointer ULong_t fLTIPtr; // ListTreeItem pointer TString fType; // Object type MyClass() : fPid(0), fObjPtr(0), fLTIPtr(0) { } virtual ~MyClass() {} virtual void Draw(Option_t *option); void asdf(Event_t *event) ; ClassDef(MyClass, 1) };