#include "TMatrixD.h" #include "TVectorD.h" int main(void) { TMatrixD mat(3,3); mat(1,1)=1; mat(0,0)=1; mat(2,2)=1; TMatrixD mat_equal = mat; TMatrixD mat_const(mat); TVectorD vec(3); vec(1)=1; TVectorD vec_equal = vec; TVectorD vec_const(vec); }