#include "MyClass.h" ClassImp(MyClass) #ifdef CUSTOM_STREAMER void MyClass::Streamer(TBuffer &R__b) { // Stream an object of class MyClass. Info("Streamer","In the custom streamer"); if (R__b.IsReading()) { R__b.ReadClassBuffer(MyClass::Class(),this); } else { R__b.WriteClassBuffer(MyClass::Class(),this); } } #endif