void PMTs_geom() { TEveUtil::AssertMacro("PMTs.C"); // Init Eve TEveManager::Create(); TEveGeoTopNode *enode = new TEveGeoTopNode(gGeoManager, gGeoManager->GetTopNode()); enode->SetVisLevel(10); gEve->AddGlobalElement(enode); // Set default colors, based on Z of the material. gGeoManager->DefaultColors(); // Reduce output from TGeoManager TGeoManager::SetVerboseLevel(0); // Switch to white backround. gEve->GetViewers()->SwitchColorSet(); // Ask for redraw of changed scenes / viewers. // Argument true tells GL to reset the camera (set it up for size of // current scene contents). gEve->Redraw3D(kTRUE); }