WeightMap *wmap = 0; // 0 ... or ... new WeightMap
after using WeightMap * wmap = 0;
the crashes disappear.
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WeightMap *wmap = 0; // 0 ... or ... new WeightMap
after using WeightMap * wmap = 0;
the crashes disappear.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.