Hi,
To exactly replicate the default weighting of the multiclass version you can use use NormMode=None
and manually scale the each input tree by n_0/n_i
where n_0
is the number of events in the first class and n_i
is the number of events in the current class/tree (assuming there is one class per input tree).
dataloader.AddBackgroundTree(&chain0, n_0/n_0);
dataloader.AddBackgroundTree(&chain1, n_0/n_1);
// ...
EqualNumEvents
normalises the number of effective events in each class to the number of events in the first class.
Cheers,
Kim