Ah I see, TGraph2D is doing an unconstrained Delaunay Triangulation since no edges is passed to it. Is there a way to pass edges to let TGraph2D
make a constrained triangulation?
Ah I see, TGraph2D is doing an unconstrained Delaunay Triangulation since no edges is passed to it. Is there a way to pass edges to let TGraph2D
make a constrained triangulation?