3D coordinate from mouse cursor position

TVirtualX::kXor or TVirtualX::kInvert? Does the following work for you?

auto c = new TCanvas;
c->FeedbackMode(true); // hides a call to gVirtualX->SetDrawMode(TVirtualX::kInvert)
// gVirtualX->SetDrawMode(TVirtualX::KXor)
gVirtualX->DrawLine(0, 0, 100, 100);
gVirtualX->DrawLine(0, 0, 100, 100); // does the line stay on screen?

But the tricky thing is that in DynamicSlice.C it works… I have no clue why.